NeuroSky to Present Project Millennia



NeuroSky to Present Project Millennia

At the Game Developers Conference 2008 this year, NeuroSky, the company that developed the bio-sensor and signal processing technology, will demonstrate its new Project Millennia prototype, a multi-biosensor headset designed and created for the gaming industry.

NeuroSky is not alone in this advanced project, but it collaborates with Ascend Visual Systems, Eye-Com Corporation and Memsic.

NeuroSky to Present Project Millennia


Ascend Visual Systems is a company from California focused on video and audio solutions for the electronic products market.
It has developed the Essential Stereo audio IC family providing a clear natural sound with great effect cancelation for its headsets.
Eye-Com from Nevada is known for its Eye-Com Biosensor, Communicator and Controller, an eye frame mounted eye tracker which helps in driver and pilot safety and is capable of connecting the users to simulators, robotics, remotely controlled devices, games and toys. Its applicability is in the military, medicine and future costumer advanced applications.



Memsic is specialized in advanced semiconductor sensor and system solutions and its work is based on integrated micro electromechanical systems, also called MEMS.

The three partners will support the integration of brainwave translations, 2D accelerometer motion, eye-tracking and 3D surround sound, all these into a single headset.
According to their announcement, the new technology will be used in avatar’s movement control.
Project Millennia will build a new dimension in the interaction between the human and the machine, and the Essential Stereo technology will add the superior surround sound with natural effects but while reducing the ear fatigue for gamers.

“Eye-Com Corporation envisions that the jointly developed Project Millennia by Eye-Com and NeuroSky will greatly change the way end-users interact with the simulated and real worlds. The integration of optical and neural sensory data has the opportunity to open doors that we have never considered,” declared Eye-Com CEO Dr. William Torch. “Think about how interactive games will change by giving the end user another tool to play the game – with and without manual dexterity! Think about how the games themselves will change 2008 and the future!”

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